Siamese chess (Bughouse)
Siamese chess
Definition
Siamese chess is a fast-paced team chess variant—better known today as Bughouse—played on two boards by two teams of two. Partners sit side-by-side (or virtually) and play opposite colors. When you capture a piece on your board, you immediately pass it to your partner, who may “drop” it onto any empty square on their board (with standard bughouse drop rules). A checkmate on either board usually ends the game for the entire team.
The nickname “Siamese” likely references the close, “twin-like” coupling of the two boards and players, not the Thai national game Makruk (sometimes called Thai chess). To avoid confusion: Siamese chess = Bughouse; Makruk = a distinct historical variant with different rules.
Core Rules (common tournament/server defaults)
- Two boards, two teams of two. Partners face opposite colors: if you are White on one board, your partner is Black on the other.
- Captured pieces are transferred to your partner’s “reserve.” On your turn, instead of moving, you may drop one reserve piece onto any empty square (notation often uses “@”, e.g., N@f7).
- You may not drop a king. Pawn drops are typically forbidden on the 1st or 8th rank. A dropped pawn:
- Moves like a normal pawn after the drop (no initial two-square advance),
- May promote upon reaching the last rank,
- Cannot be captured en passant on its first move after a drop.
- Time controls are independent on each board (often blitz/bullet). If either board is checkmated (or a flag falls), that result usually decides the entire match in favor of the winning team.
- Communication between partners (e.g., “No queens!”, “Trade knights!”, “Sit!”) is typically allowed unless event rules restrict it.
- House rules vary. Some clubs use “double bughouse” scoring (each board’s result counts separately), or limit stalling (“no sit” rules). Always confirm local rules at the start.
How it is used in chess
Siamese chess is a popular side event at opens and scholastic tournaments, prized for its energy, tactics, and team coordination. Many organizers run an annual Bughouse Championship alongside classical events. Online, it’s a social, high-adrenaline format that sharpens pattern recognition, king safety awareness, and practical decision-making under time pressure.
Strategy and Team Concepts
- King safety first: Holes around your king are deadly because opponents can drop pieces directly next to it. Avoid early pawn moves like f2–f3 or g2–g4 without a plan.
- Communication: Tell your partner what you need (“Knight mates,” “I need pawns”), what you can give (“I’m up a bishop”), and when to avoid trades (“No queens!” if you’re under attack).
- Trade discipline: Captures feed your partner—but also feed your opponent’s partner. Don’t trade the exact piece that mates your teammate.
- Tempo and “sitting”: If you’re safe but your partner is a move from mating, you can “sit” (wait on the clock) to avoid handing the opponents a critical piece via a trade. Some events restrict sitting; check the rules.
- Drop technique:
- N@f7/N@f2 strikes the base of the king’s pawn cover.
- P@h6/h3 pries open dark/light squares near the king.
- Q@h7#, Q@g7#, or B@g8+ ideas often follow knight drops that remove key defenders.
- P@e6/P@e3 clamps central dark squares and cuts king escape routes.
- Opening choices: Simple, solid development with quick king safety is better than long theoretical lines. Avoid creating permanent weaknesses (like an airy kingside) because drops punish them instantly.
- Defense: Keep a knight near your king, maintain flexible pawn shields, and always ask, “What piece drop mates me next move?”
Examples and Patterns
Classic “f7/f2” theme (drop notation with “@”): In many open positions, if White receives a knight, N@f7+ can fork king and rook or even deliver mate if combined with a queen/rook on the seventh. A typical setup can arise from the following ordinary chess moves:
Try visualizing this base position (note the sensitive square f7):
- If White’s partner passes a knight here, then N@f7+ can be crushing. Follow-ups like Q@h5, Bxf7+, or R@e8# are common if Black’s king is stuck in the center.
- “Pawn storm by drops”: With a queen and pawns in hand against a castled king, White can play P@h6, Q@h7+, P@g7, and R@g8# patterns very quickly.
- “Glue the escape squares”: Moves like P@e6 (vs. a king on e8) or P@e3 (vs. a king on e1) clamp flight squares, enabling mating nets with Q@f7 or B@g6+ ideas.
Historical and cultural notes
Siamese chess has been known by several names—Transfer chess, Tandem chess, and most commonly Bughouse. It flourished in clubs and campuses in the late 20th century and exploded online with early internet chess servers. Today, many national opens include a lively bughouse side event. The term “Siamese” is historical slang and less used now, but you’ll still hear it among veteran players.
Etiquette, Fair Play, and Practicalities
- Communication is part of the game, but keep it concise and respectful. Avoid loud table talk that disturbs neighboring boards in OTB events.
- Resolve disputes promptly with the event’s Arbiter/TD and clarify “house rules” (e.g., sitting, piece-drop specifics) before starting.
- Time management is paramount. Even winning positions can collapse to a well-timed “flag” in blitz—see also Flag and Time trouble.
Variants and related terms
- Double bughouse: Both boards count; your team can score 2–0, 1.5–0.5, 1–1, etc., depending on the two independent results.
- Crazyhouse: Single-board cousin. Captures turn into friendly drops for the same player, with no partner or second board.
- Consultation/Team chess: Players discuss and choose one move together per turn, but without piece transfers or drops.
Common calls and jargon
- “Sit!”: Don’t move—stall to avoid giving the opponents a critical trade.
- “No queens/No knights!”: Partner requests you avoid trading that piece because it would enable mate on their board.
- “I mate with a rook/pawn!”: Partner declares what they need to finish the game.
- “Feed me light pieces!”: Knights and bishops are especially valuable for drop-based mating nets.
Interesting facts
- Despite its casual reputation, Siamese chess develops real skills: evaluating king safety, calculating forcing moves, and coordinating with a teammate.
- Many strong OTB players enjoy it as a warm-up before rounds, though some prefer to conserve energy for classical games.
- The US Open and numerous national opens regularly feature bughouse championships as spirited side events.
Quick checklist for improvement
- Keep your king snug—don’t create permanent weaknesses near it.
- Trade only when it helps your partner more than it helps the opponents.
- Call for or deny specific pieces; communicate early and often.
- Use drops to seal escape squares before going for the final blow.
- Master a few “instant-mate” patterns: N@f7, Q@h7, R@g8, P@h6, P@e6, etc.
See also
- Bughouse
- Double bughouse
- Blitz and Bullet
- Time trouble and Flag
- Skittles (casual post-round play where Siamese often thrives)
Mini reference: notation for drops
Many players annotate drops with “@”: N@f7 indicates “drop a knight on f7.” Checkmate is still marked with “#”, so N@f7# is a dropped knight mate. This is not standard algebraic notation for classical chess, but it is widely used in Siamese/bughouse logs and discussions.